package ray;

import vector.Vector;

/**
 * This class will create a ray through one point and the direction
 * @author Yuting Wu
 * @author Kan Lin
 * @author Bing Dong
 
 */
public class Ray {
	private Vector pOrigin;
	private Vector vDesiredRay;
	
	
	public Ray(Vector location, Vector dRay){
	
		pOrigin = location;
		vDesiredRay = dRay;
		
	}

	
	/**
	 * @return the origin
	 */
	public Vector getOrigin() {
		return pOrigin;
	}

	
	/**
	 * @return the desiredRay
	 */
	public Vector getDesiredRay() {
		return vDesiredRay;
	}

	
}
